RigidParticle for APE -- IT'S WORKING!!!

This is an extension of RectangleParticle class for APE engine.
It added angular velocity and caculates the rotation movements for a RectangleParticle when collision happens. The particle now acts like a real box.
Here is the sample:
No constraint were used in this sample, all objects are particle.

Updated on 9/23:
Rewrote the hitpoint finding method, No more sudden spinning now...
Press UP key to add more boxes to the scene. you can see it's power.

the source code is here.

Comments

RigidParticle for APE I cant

RigidParticle for APE

I cant seem to make it work with bigger rectangle... i get an infinite bouce rotation when "resting" on floor... I think it has to do with mass... im not to sure..

Maybe you should try to use

Maybe you should try to use this newest version:
http://miian.com/en/node/411